How Eve Online Leverages Head Based Sampling to Observe "Fun"



Posted on Tue Oct 13 2026 | 4:30 pm


Nicholas Herring shares how EVE Online tackles distributed tracing and observability across a 20-year-old MMO architecture. He discusses leveraging head-based, dynamic exponential moving average (EMA), and deterministic sampling techniques to maintain high system fidelity, control telemetry costs, and avoid performance degradation under high-throughput real-time game simulations.




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