From VR to Flat Screens: Bridging the Input and Immersion Gap



Posted on Thu Apr 16 2026 | 7:40 pm


Dany Lepage discusses the architectural journey of porting a hit VR title to seven non-VR platforms. He explains how his team solved the challenges of cross-progression, diverse input paradigms, and maintaining release velocity across Steam, iOS, and PlayStation. Beyond the tech, he shares candid lessons on the "product fit" gap when translating immersive social presence to 2D screens.




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